class Hairball
Hairball causes random delays and blocking in victim processes.
Like a cat hacking up a hairball, this chaos operation randomly blocks victims, simulating slow responses or stuck operations.
Definitions
def initialize(interval: 30, probability: 0.3, min_delay: 0.5, max_delay: 5.0)
Create a new hairball chaos operation.
Signature
-
parameter
intervalInteger How often to check for chaos opportunities.
-
parameter
probabilityFloat Probability (0.0 to 1.0) of causing chaos on each check.
-
parameter
min_delayNumeric Minimum delay duration in seconds.
-
parameter
max_delayNumeric Maximum delay duration in seconds.
Implementation
def initialize(interval: 30, probability: 0.3, min_delay: 0.5, max_delay: 5.0)
@interval = interval
@probability = probability
@min_delay = min_delay
@max_delay = max_delay
@victims = Set.new.compare_by_identity
end
attr_reader :victims
Signature
-
attribute
Set The set of registered victims.
def register(chaos_controller)
Register a victim with the hairball chaos.
Signature
-
parameter
chaos_controllerChaosController The chaos controller for the victim.
Implementation
def register(chaos_controller)
Console.debug(self, "😺 Registering victim for hairball chaos.", id: chaos_controller.id)
@victims.add(chaos_controller)
end
def remove(chaos_controller)
Remove a victim from the hairball chaos.
Signature
-
parameter
chaos_controllerChaosController The chaos controller for the victim.
Implementation
def remove(chaos_controller)
@victims.delete(chaos_controller)
end
def status
Get status for the hairball chaos.
Signature
-
returns
Hash Status including victim count and configuration.
Implementation
def status
{
hairball: {
victims: @victims.size,
probability: @probability,
delay_range: [@min_delay, @max_delay]
}
}
end
def unleash_hairball
Unleash a hairball on a random victim.
Implementation
def unleash_hairball
return if @victims.empty?
# Pick a random victim
victim = @victims.to_a.sample
return unless victim
# Check probability
return unless rand < @probability
# Calculate random delay
delay = @min_delay + rand * (@max_delay - @min_delay)
Console.info(self, "😾 *HACK* *HACK* Hairball time!", id: victim.id, delay: delay)
begin
victim_proxy = victim.connection[:victim]
if victim_proxy
victim_proxy.delay(duration: delay)
end
rescue => error
Console.error(self, "Failed to unleash hairball!", id: victim.id, exception: error)
end
end
def run
Run the hairball chaos operation.
Signature
-
returns
Async::Task The task that is running the hairball chaos.
Implementation
def run
Async do
Loop.run(interval: @interval) do
unleash_hairball
end
end
end